![]() These while also indulging their senses in the description of the actualīattle. The Referee has to balance keeping the players are aware of (usually taken from using Endure) as more precious resources. Armour and Guard are the first lines of defence, with Vigour and Burdens Keeping your Knight alive involves managing a few different They’ll die if left untended, and I wouldn’t expect mercy from these Is overwhelmed by the Warband, kicked to the ground, an axe buried in their As you’ve lost half of your VIG in one go that means a Mortal Wound. Ref: 5 Damage means 2 to your gd and the remaining 3 off your Meanwhile, Moss, you’re also on two Burdens,īut using Endure once won’t actually help. With your Guard depleted you’re wounded, losing 1 VIG. Ref: So you’ve got 3 damage coming in against 2gd and 11 Ref: Yeah you can, but remember at 3 Burdens you becomeĮxposed, so you’d go down to 0gd and couldn’t use more Feats. Tal: Wait, can I use Endure twice? I have two Burdens Ref: Sure, so you gain Ache from the exhaustion but Tal: I’ll stand as firm as I can, using Endure to Actually, with your armour we can knock that down to 7 and To stand firm, spears and axes coming from all directions. Ref: The horde of attackers surge onto you both as you try The dice against Tal are 4 and 8, the dice against Ref rolls d6 and d10 for each target, taking the highest Individual combatants, they get +d10 and gain Blast, attacking both of you. Warband of raiders from a belligerent neighbouring realm. Tal and Moss have decided to stand and fight against a No plan survives getting hit in the face.
0 Comments
Leave a Reply. |